Crew roles

Dear Passengers crew jobs explained

FLEXUS describes responsibilities, not a fixed class system. This page keeps those two ideas separate until a playable build shows how assignments work.

Confirmed work

Jobs visible in the flight loop

Pilot the aircraft

One crew member flies. The exact control depth, handoff rules, and whether another player can take over are not explained.

Run cabin service

Passengers expect food, drinks, and a smooth flight. Serving them is a published part of the loop, not merely trailer decoration.

Manage passengers and cargo

Crews select passengers and cargo before takeoff, trading larger payouts for harder problems. During flight, loose or difficult loads can become active emergencies.

Editorial inference

Likely coordination—not announced classes

A sensible crew may divide pilot, service, and first-response duties, but that is strategy inferred from confirmed systems. FLEXUS has not said that players choose permanent classes, gain role-specific skill trees, or lock into a job for an entire flight.

FAQ

Role questions

What roles are in Dear Passengers?

Piloting, cabin service, passenger management, and cargo handling are confirmed responsibilities. A formal role list is not announced.

Can you switch roles?

Role-switching rules have not been explained.

What is the best solo role?

Single-player is confirmed, but the way one player covers multiple duties remains unknown.

Do roles change with party size?

FLEXUS has not published party-size or role-assignment rules.